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Design Blog Part Deux

I’m working on something new for Aorlis. The citizens of each of the 18 countries in Aorlis have their own distinct outlooks, I’m heading up each country with a “worldview listing.” Here’s an example:

Blackvale’s Worldview

We are the trees, stoic, patient, and we only say those things that need to be said. We are vigilant, for the forest is our heart. Our eyes are the owls, wise beyond words, forever observing, the guardians of ancient magic. Our will is the hawk, the perfect predator, with fleet wings and keen vision that misses nothing. We are the bow, resilient and deadly. We are the arrows that fight our battles and feed our families. We remember the Others from the Bright World, and their blood still pumps in the veins of our oldest families. We bless each other in the fae’s names, and we honor the spirits of oak, and recall the wild dance of remembrance.

Here’s another:

Orlois’ Worldview

Historians claim the Jotuns of old were destroyers, a ravening scourge to the civilized world. The historians sadly are misinformed. It was Jotuns who tore down the old world and built the modern age with all its wonders. Our detractors write about ocean-born reavers, of berserkers who feel no pain, of the Hidden God of our grandfathers and the mysterious power of runes. Those things are outliers, and historians are grasping at history’s low-hanging fruit.Jotun ships were technological wonders that could sail the Known World via ocean, sea, river, and creek. With these vessels, we established the trade routes that crisscross the planet and interconnect Kainded’s vast expanses.Most Aorlisians treat their women as property. Not us. In Orlois, we have shield maidens, fighting women who can vote alongside the men in the Allthing. We have the Volva who command magic (seidr) and advise our leaders. Our women are not servants, but warrior, witches, and healers than can hold their own with any men.Now, living in the little tract of Aorlis that we have claimed as ours, we Orloisians still burn with the energy to bring a new, more connected future to Aarthus.

They are a bit easier to read on the site because I’ve broken them into bullet points and nestled them into quote boxes. So far I have about 12 of 18 of these posted, and I think these vignettes will help both game masters and players access the mindset of the people in question.

One reason I did this was because in popular role-playing games there are humans and then assorted non-human lineages (elf, dward, etc.) Those are handy because each species comes with a given set of expectations for players to latch onto. Aorlis, however, is a primarily human world, and it focuses on cultures, not species.

Scott.

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