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Thrice-Forged RPG Errata

Game design is a nuanced thing, because what looks great on paper can play out differently in actual game play. After a lot of feedback, I’m putting together an Errata document to correct these issues. In future editions of the quickplay version of the Thrice-Forged RPG, I’ll incorporate these updates directly. For now, however, until everything is figured out, a separate Errata section will suffice.

Questions arose about how to: comprehend the old world currency system; the robustness and fragility of new heroes; pending spells, and how magic may be used more quickly. Some of this material was intended for future expansions, but I’m incorporating them into the quickplay so that players won’t get the wrong idea about how the full game actually will play.

Scott Story
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Published inFantasy World BuildingGame DesignThrice-Forged RPG